ooodev.format.draw.direct.text.animation package
Submodules
Module contents
- class ooodev.format.draw.direct.text.animation.Blink(start_inside=None, visible_on_exit=None, increment=None, delay=None)[source]
Bases:
BlinkThis class represents the text Animation of an object that supports
com.sun.star.drawing.TextProperties.See also
New in version 0.17.6.
- __init__(start_inside=None, visible_on_exit=None, increment=None, delay=None)[source]
Constructor.
- Parameters:
start_inside (bool | None) – bool, optional): Start inside. If this value is
True, the text is visible at the start of the animation.visible_on_exit (bool, optional) – Visible on exit. If this value is
True, the text is visible at the end of the animation.increment (float, UnitT, optional) – Increment value. A positive float represents MM units, a negative value represents pixels, or a
UnitTinstance can be passed in.delay (int, optional) – Delay in milliseconds. This is the delay in thousandths of a second (milliseconds) between each of the animation steps. A value of 0 means automatic delay.
- Return type:
None
See also
- class ooodev.format.draw.direct.text.animation.NoEffect[source]
Bases:
NoEffectThis class represents the text Animation of an object that supports
com.sun.star.drawing.TextProperties.See also
New in version 0.17.6.
- class ooodev.format.draw.direct.text.animation.ScrollBackForth(start_inside=None, visible_on_exit=None, increment=None, delay=None, direction=None, count=None)[source]
Bases:
ScrollBackForthThis class represents the text Animation of an object that supports
com.sun.star.drawing.TextProperties.See also
New in version 0.17.6.
- __init__(start_inside=None, visible_on_exit=None, increment=None, delay=None, direction=None, count=None)[source]
Constructor.
- Parameters:
start_inside (bool | None) – bool, optional): Start inside. If this value is
True, the text is visible at the start of the animation.visible_on_exit (bool, optional) – Visible on exit. If this value is
True, the text is visible at the end of the animation.increment (float, UnitT, optional) – Increment value. A positive float represents MM units, a negative value represents pixels, or a
UnitTinstance can be passed in.delay (int, optional) – Delay in milliseconds. This is the delay in thousandths of a second (milliseconds) between each of the animation steps. A value of 0 means automatic delay.
direction (TextAnimationDirection, optional) – This enumeration defines the direction in which the text moves.
count (int, optional) – This number defines how many times the text animation is repeated. If this is set to
0, the repeat is endless.
- Return type:
None
See also
- class ooodev.format.draw.direct.text.animation.ScrollIn(start_inside=None, visible_on_exit=None, increment=None, delay=None, direction=None, count=None)[source]
Bases:
ScrollInThis class represents the text Animation of an object that supports
com.sun.star.drawing.TextProperties.See also
New in version 0.17.6.
- __init__(start_inside=None, visible_on_exit=None, increment=None, delay=None, direction=None, count=None)[source]
Constructor.
- Parameters:
start_inside (bool | None) – bool, optional): Start inside. If this value is
True, the text is visible at the start of the animation.visible_on_exit (bool, optional) – Visible on exit. If this value is
True, the text is visible at the end of the animation.increment (float, UnitT, optional) – Increment value. A positive float represents MM units, a negative value represents pixels, or a
UnitTinstance can be passed in.delay (int, optional) – Delay in milliseconds. This is the delay in thousandths of a second (milliseconds) between each of the animation steps. A value of 0 means automatic delay.
direction (TextAnimationDirection, optional) – This enumeration defines the direction in which the text moves.
count (int, optional) – This number defines how many times the text animation is repeated. If this is set to
0, the repeat is endless.
- Return type:
None
See also
- class ooodev.format.draw.direct.text.animation.ScrollThrough(start_inside=None, visible_on_exit=None, increment=None, delay=None, direction=None, count=None)[source]
Bases:
ScrollThroughThis class represents the text Animation of an object that supports
com.sun.star.drawing.TextProperties.See also
New in version 0.17.6.
- __init__(start_inside=None, visible_on_exit=None, increment=None, delay=None, direction=None, count=None)[source]
Constructor.
- Parameters:
start_inside (bool | None) – bool, optional): Start inside. If this value is
True, the text is visible at the start of the animation.visible_on_exit (bool, optional) – Visible on exit. If this value is
True, the text is visible at the end of the animation.increment (float, UnitT, optional) – Increment value. A positive float represents MM units, a negative value represents pixels, or a
UnitTinstance can be passed in.delay (int, optional) – Delay in milliseconds. This is the delay in thousandths of a second (milliseconds) between each of the animation steps. A value of 0 means automatic delay.
direction (TextAnimationDirection, optional) – This enumeration defines the direction in which the text moves.
count (int, optional) – This number defines how many times the text animation is repeated. If this is set to
0, the repeat is endless.
- Return type:
None
See also