Source code for

from __future__ import annotations
from typing import TYPE_CHECKING
import uno
from import ScrollThrough as TextScrollThrough

    from ooo.dyn.drawing.text_animation_direction import TextAnimationDirection
    from ooodev.units.unit_obj import UnitT

[docs]class ScrollThrough(TextScrollThrough): """ This class represents the text Animation of an object that supports ````. .. seealso:: - :ref:`help_draw_format_direct_shape_text_animation_animations` .. versionadded:: 0.17.6 """
[docs] def __init__( self, start_inside: bool | None = None, visible_on_exit: bool | None = None, increment: float | UnitT | None = None, delay: int | None = None, direction: TextAnimationDirection | None = None, count: int | None = None, ) -> None: """ Constructor. Args: start_inside: bool, optional): Start inside. If this value is ``True``, the text is visible at the start of the animation. visible_on_exit (bool, optional): Visible on exit. If this value is ``True``, the text is visible at the end of the animation. increment (float, UnitT, optional): Increment value. A positive float represents MM units, a negative value represents pixels, or a ``UnitT`` instance can be passed in. delay (int, optional): Delay in milliseconds. This is the delay in thousandths of a second (milliseconds) between each of the animation steps. A value of 0 means automatic delay. direction (TextAnimationDirection, optional): This enumeration defines the direction in which the text moves. count (int, optional): This number defines how many times the text animation is repeated. If this is set to ``0``, the repeat is endless. Returns: None: See Also: - :ref:`help_draw_format_direct_shape_text_animation_animations` """ super().__init__( start_inside=start_inside, visible_on_exit=visible_on_exit, increment=increment, delay=delay, direction=direction, count=count, )