Source code for ooodev.adapter.awt.uno_control_spin_button_model_partial

from __future__ import annotations
import contextlib
from typing import TYPE_CHECKING
import uno  # pylint: disable=unused-import
from ooo.dyn.awt.mouse_wheel_behavior import MouseWheelBehaviorEnum
from ooodev.utils.color import Color
from ooodev.utils.kind.border_kind import BorderKind
from ooodev.utils.kind.orientation_kind import OrientationKind
from ooodev.adapter.awt.uno_control_model_partial import UnoControlModelPartial

    from import UnoControlSpinButtonModel  # Service

[docs]class UnoControlSpinButtonModelPartial(UnoControlModelPartial): """Partial class for UnoControlSpinButtonModel."""
[docs] def __init__(self, component: UnoControlSpinButtonModel): """ Constructor Args: component (Any): Component that implements ```` service. """ # pylint: disable=unused-argument self.__component = component UnoControlModelPartial.__init__(self, component=component)
# region Properties @property def background_color(self) -> Color: """ Gets/Set the background color of the control. Returns: ~ooodev.utils.color.Color: Color """ return Color(self.__component.BackgroundColor) @background_color.setter def background_color(self, value: Color) -> None: self.__component.BackgroundColor = value # type: ignore @property def border(self) -> BorderKind: """ Gets/Sets the border style of the control. Note: Value can be set with ``BorderKind`` or ``int``. Hint: - ``BorderKind`` can be imported from ``ooodev.utils.kind.border_kind``. """ return BorderKind(self.__component.Border) @border.setter def border(self, value: int | BorderKind) -> None: kind = BorderKind(int(value)) self.__component.Border = kind.value @property def border_color(self) -> Color | None: """ Gets/Sets the color of the border, if present Not every border style (see Border) may support coloring. For instance, usually a border with 3D effect will ignore the border_color setting. **optional** Returns: ~ooodev.utils.color.Color | None: Color or None if not present. """ with contextlib.suppress(AttributeError): return Color(self.__component.BorderColor) return None @border_color.setter def border_color(self, value: Color) -> None: with contextlib.suppress(AttributeError): self.__component.BorderColor = value @property def enabled(self) -> bool: """ Gets/Sets whether the control is enabled or disabled. """ return self.__component.Enabled @enabled.setter def enabled(self, value: bool) -> None: self.__component.Enabled = value @property def help_text(self) -> str: """ Get/Sets the help text of the control. """ return self.__component.HelpText @help_text.setter def help_text(self, value: str) -> None: self.__component.HelpText = value @property def help_url(self) -> str: """ Gets/Sets the help URL of the control. """ return self.__component.HelpURL @help_url.setter def help_url(self, value: str) -> None: self.__component.HelpURL = value @property def mouse_wheel_behavior(self) -> MouseWheelBehaviorEnum | None: """ Gets/Sets how the mouse wheel can be used to scroll through the control's content. Usually, the mouse wheel scroll through the control's entry list. Using this property,you can control under which circumstances this is possible. **optional** Note: Value can be set with ``MouseWheelBehaviorEnum`` or ``int``. Hint: - ``MouseWheelBehaviorEnum`` can be imported from ``ooo.dyn.awt.mouse_wheel_behavior`` """ with contextlib.suppress(AttributeError): return MouseWheelBehaviorEnum(self.__component.MouseWheelBehavior) return None @mouse_wheel_behavior.setter def mouse_wheel_behavior(self, value: int | MouseWheelBehaviorEnum) -> None: with contextlib.suppress(AttributeError): self.__component.MouseWheelBehavior = int(value) @property def orientation(self) -> OrientationKind: """ Gets/Sets the orientation of the control. Note: Value can be set with ``OrientationKind`` or ``int``. Hint: - ``OrientationKind`` can be imported from ``ooodev.utils.kind.orientation_kind``. """ return OrientationKind(self.__component.Orientation) @orientation.setter def orientation(self, value: int | OrientationKind) -> None: self.__component.Orientation = int(value) @property def printable(self) -> bool: """ Gets/Sets that the control will be printed with the document. """ return self.__component.Printable @printable.setter def printable(self, value: bool) -> None: self.__component.Printable = value @property def repeat(self) -> bool: """ Gets/Sets whether the mouse should show repeating behavior, i.e. repeatedly trigger an action when keeping pressed. """ return self.__component.Repeat @repeat.setter def repeat(self, value: bool) -> None: self.__component.Repeat = value @property def repeat_delay(self) -> int: """ Gets/Sets the mouse repeat delay, in milliseconds. When the user presses a mouse in a control area where this triggers an action (such as spinning the value), then usual control implementations allow to repeatedly trigger this action, without the need to release the mouse button and to press it again. The delay between two such triggers is specified with this property. """ return self.__component.RepeatDelay @repeat_delay.setter def repeat_delay(self, value: int) -> None: self.__component.RepeatDelay = value @property def spin_increment(self) -> int: """ Gets/Sets the increment by which the value is changed when using operating the spin button. """ return self.__component.SpinIncrement @spin_increment.setter def spin_increment(self, value: int) -> None: self.__component.SpinIncrement = value @property def spin_value(self) -> int: """ Gets/Sets the current value of the control. """ return self.__component.SpinValue @spin_value.setter def spin_value(self, value: int) -> None: self.__component.SpinValue = value @property def spin_value_max(self) -> int: """ Gets/Sets the maximum value of the control. """ return self.__component.SpinValueMax @spin_value_max.setter def spin_value_max(self, value: int) -> None: self.__component.SpinValueMax = value @property def spin_value_min(self) -> int: """ Gets/Sets the minimum value of the control. """ return self.__component.SpinValueMin @spin_value_min.setter def spin_value_min(self, value: int) -> None: self.__component.SpinValueMin = value @property def symbol_color(self) -> Color: """ Gets/Sets the color to be used when painting symbols which are part of the control's appearance, such as the arrow buttons. Returns: ~ooodev.utils.color.Color: Color """ return Color(self.__component.SymbolColor) @symbol_color.setter def symbol_color(self, value: Color) -> None: self.__component.SymbolColor = value # type: ignore
# endregion Properties