Source code for ooodev.format.draw.direct.shadow.shadow

from __future__ import annotations
from typing import TYPE_CHECKING
from ooodev.format.inner.direct.write.shape.area.shadow import Shadow as ShapeShadow

if TYPE_CHECKING:
    from ooodev.units.unit_obj import UnitT
    from ooodev.utils.data_type.intensity import Intensity
    from ooodev.utils.color import Color
    from ooodev.format.inner.direct.write.shape.area.shadow import ShadowLocationKind


[docs]class Shadow(ShapeShadow): """ Draw Shape Shadow .. seealso:: - :ref:`help_draw_format_direct_shape_shadow` .. versionadded:: 0.9.0 """
[docs] def __init__( self, *, use_shadow: bool | None = None, location: ShadowLocationKind | None = None, color: Color | None = None, distance: float | UnitT | None = None, blur: int | UnitT | None = None, transparency: int | Intensity | None = None, ) -> None: """ Constructor Args: use_shadow (bool, optional): Specifies if shadow is used. location (ShadowLocationKind , optional): Specifies the shadow location. color (Color , optional): Specifies shadow color. distance (float, UnitT , optional): Specifies shadow distance in ``mm`` units or :ref:`proto_unit_obj`. blur (int, UnitT, optional): Specifies shadow blur in ``pt`` units or in ``mm`` units or :ref:`proto_unit_obj`. transparency (int , optional): Specifies shadow transparency value from ``0`` to ``100``. Returns: None: See Also: - :ref:`help_draw_format_direct_shape_shadow` """ super().__init__( use_shadow=use_shadow, location=location, color=color, distance=distance, blur=blur, transparency=transparency, )